4/21/2021 0 Comments Fallout 1 Download Dos
The Earth has become a huge wasteland populated by mutated creatures.Only small number of humans survived and they formed communities living on the surface, where they mostly scavenge what remains from the pre-war civilization.Some lucky people managed to reach safety of the Vaults, huge underground dwellings, during the war.Recently, the water purification controller chip in Vault 13 broke.
One person is sent to find a replacement chip and ventures outside to face a dangerous world, hoping to return within a hundred and fifty days. In addition to having these attributes, the protagonist can also learn and improve skills, as well as acquire traits and perks. Skill points are awarded when the player character levels up; traits are assigned during character creation, while perks are obtained every three character levels. Combat skills include weapon proficiencies (e.g. Traits bestow various benefits upon the character while also imposing penalties; in contrast, perks are purely beneficial. By developing and customizing attributes, skills, traits and perks, the player is granted a considerable freedom in shaping the protagonist in his combat-related and social behavior. The game has an open world which can be freely explored from the onset. Only a few quests are required to complete in order to advance the main plot; a vast amount of side quests is available. Thanks to the games emphasis on social interaction, many problems can be solved in a non-violent way; in fact, it is possible to complete the game without engaging in battles at all, running away from enemy encounters and concluding the final confrontation in a relatively peaceful fashion. Conversely, the player can opt for a destructive path, killing everyone in sight. A Karma system is used to track the players moral decisions during the game. Participants have a limited amount of action points (AP) per turn; each action (including movement) depletes a certain number of AP, eventually ending a characters turn. The player can target specific body parts of enemies during battles. Characters may join the protagonist, traveling together and participating in combat as a party. Though the player may assign general commands to the companions, their actions are controlled by the AI, and they cannot be customized. The artificial intelligence makes the characters do some pretty amazing (amazingly stupid, anyway) things. Twice I have had all friendly NPCs in combat repeatedly picking up a lit flare Id dropped and throwing it at the enemy. An AI routine that makes people with firearms try to whack their opponents with flares deserves mention, in my opinion.
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